init: 初始化山矿通项目,搭建架构

This commit is contained in:
louis 2024-03-18 13:23:58 +08:00
parent 3c132fc81a
commit 9abc9c0f2b
148 changed files with 5633 additions and 56 deletions

59
.gitignore vendored
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# See https://www.dartlang.org/guides/libraries/private-files
# Miscellaneous
*.class
*.log
*.pyc
*.swp
.DS_Store
.atom/
.buildlog/
.history
.svn/
migrate_working_dir/
# Files and directories created by pub
# IntelliJ related
*.iml
*.ipr
*.iws
.idea/
# The .vscode folder contains launch configuration and tasks you configure in
# VS Code which you may wish to be included in version control, so this line
# is commented out by default.
#.vscode/
# Flutter/Dart/Pub related
**/doc/api/
**/ios/Flutter/.last_build_id
.dart_tool/
.packages
build/
# If you're building an application, you may want to check-in your pubspec.lock
pubspec.lock
# Directory created by dartdoc
# If you don't generate documentation locally you can remove this line.
doc/api/
# Avoid committing generated Javascript files:
*.dart.js
*.info.json # Produced by the --dump-info flag.
*.js # When generated by dart2js. Don't specify *.js if your
# project includes source files written in JavaScript.
*.js_
*.js.deps
*.js.map
.flutter-plugins
.flutter-plugins-dependencies
.pub-cache/
.pub/
/build/
# Symbolication related
app.*.symbols
# Obfuscation related
app.*.map.json
# Android Studio will place build artifacts here
/android/app/debug
/android/app/profile
/android/app/release

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.metadata Normal file
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# This file tracks properties of this Flutter project.
# Used by Flutter tool to assess capabilities and perform upgrades etc.
#
# This file should be version controlled and should not be manually edited.
version:
revision: "41456452f29d64e8deb623a3c927524bcf9f111b"
channel: "stable"
project_type: app
# Tracks metadata for the flutter migrate command
migration:
platforms:
- platform: root
create_revision: 41456452f29d64e8deb623a3c927524bcf9f111b
base_revision: 41456452f29d64e8deb623a3c927524bcf9f111b
- platform: android
create_revision: 41456452f29d64e8deb623a3c927524bcf9f111b
base_revision: 41456452f29d64e8deb623a3c927524bcf9f111b
- platform: ios
create_revision: 41456452f29d64e8deb623a3c927524bcf9f111b
base_revision: 41456452f29d64e8deb623a3c927524bcf9f111b
- platform: linux
create_revision: 41456452f29d64e8deb623a3c927524bcf9f111b
base_revision: 41456452f29d64e8deb623a3c927524bcf9f111b
- platform: macos
create_revision: 41456452f29d64e8deb623a3c927524bcf9f111b
base_revision: 41456452f29d64e8deb623a3c927524bcf9f111b
- platform: web
create_revision: 41456452f29d64e8deb623a3c927524bcf9f111b
base_revision: 41456452f29d64e8deb623a3c927524bcf9f111b
- platform: windows
create_revision: 41456452f29d64e8deb623a3c927524bcf9f111b
base_revision: 41456452f29d64e8deb623a3c927524bcf9f111b
# User provided section
# List of Local paths (relative to this file) that should be
# ignored by the migrate tool.
#
# Files that are not part of the templates will be ignored by default.
unmanaged_files:
- 'lib/main.dart'
- 'ios/Runner.xcodeproj/project.pbxproj'

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# huaxin-base-mobile
#### Description
{**When you're done, you can delete the content in this README and update the file with details for others getting started with your repository**}
#### Software Architecture
Software architecture description
#### Installation
1. xxxx
2. xxxx
3. xxxx
#### Instructions
1. xxxx
2. xxxx
3. xxxx
#### Contribution
1. Fork the repository
2. Create Feat_xxx branch
3. Commit your code
4. Create Pull Request
#### Gitee Feature
1. You can use Readme\_XXX.md to support different languages, such as Readme\_en.md, Readme\_zh.md
2. Gitee blog [blog.gitee.com](https://blog.gitee.com)
3. Explore open source project [https://gitee.com/explore](https://gitee.com/explore)
4. The most valuable open source project [GVP](https://gitee.com/gvp)
5. The manual of Gitee [https://gitee.com/help](https://gitee.com/help)
6. The most popular members [https://gitee.com/gitee-stars/](https://gitee.com/gitee-stars/)

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analysis_options.yaml Normal file
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# This file configures the analyzer, which statically analyzes Dart code to
# check for errors, warnings, and lints.
#
# The issues identified by the analyzer are surfaced in the UI of Dart-enabled
# IDEs (https://dart.dev/tools#ides-and-editors). The analyzer can also be
# invoked from the command line by running `flutter analyze`.
# The following line activates a set of recommended lints for Flutter apps,
# packages, and plugins designed to encourage good coding practices.
include: package:flutter_lints/flutter.yaml
linter:
# The lint rules applied to this project can be customized in the
# section below to disable rules from the `package:flutter_lints/flutter.yaml`
# included above or to enable additional rules. A list of all available lints
# and their documentation is published at https://dart.dev/lints.
#
# Instead of disabling a lint rule for the entire project in the
# section below, it can also be suppressed for a single line of code
# or a specific dart file by using the `// ignore: name_of_lint` and
# `// ignore_for_file: name_of_lint` syntax on the line or in the file
# producing the lint.
rules:
# avoid_print: false # Uncomment to disable the `avoid_print` rule
# prefer_single_quotes: true # Uncomment to enable the `prefer_single_quotes` rule
# Additional information about this file can be found at
# https://dart.dev/guides/language/analysis-options

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android/.gitignore vendored Normal file
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gradle-wrapper.jar
/.gradle
/captures/
/gradlew
/gradlew.bat
/local.properties
GeneratedPluginRegistrant.java
# Remember to never publicly share your keystore.
# See https://flutter.dev/docs/deployment/android#reference-the-keystore-from-the-app
key.properties
**/*.keystore
**/*.jks

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android/app/build.gradle Normal file
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plugins {
id "com.android.application"
id "kotlin-android"
id "dev.flutter.flutter-gradle-plugin"
}
def localProperties = new Properties()
def localPropertiesFile = rootProject.file('local.properties')
if (localPropertiesFile.exists()) {
localPropertiesFile.withReader('UTF-8') { reader ->
localProperties.load(reader)
}
}
def flutterVersionCode = localProperties.getProperty('flutter.versionCode')
if (flutterVersionCode == null) {
flutterVersionCode = '1'
}
def flutterVersionName = localProperties.getProperty('flutter.versionName')
if (flutterVersionName == null) {
flutterVersionName = '1.0'
}
android {
namespace "com.sdmm.manage"
compileSdkVersion flutter.compileSdkVersion
ndkVersion flutter.ndkVersion
compileOptions {
sourceCompatibility JavaVersion.VERSION_1_8
targetCompatibility JavaVersion.VERSION_1_8
}
kotlinOptions {
jvmTarget = '1.8'
}
sourceSets {
main.java.srcDirs += 'src/main/kotlin'
}
defaultConfig {
// TODO: Specify your own unique Application ID (https://developer.android.com/studio/build/application-id.html).
applicationId "com.sdmm.manage"
// You can update the following values to match your application needs.
// For more information, see: https://docs.flutter.dev/deployment/android#reviewing-the-gradle-build-configuration.
minSdkVersion flutter.minSdkVersion
targetSdkVersion flutter.targetSdkVersion
versionCode flutterVersionCode.toInteger()
versionName flutterVersionName
}
buildTypes {
release {
// TODO: Add your own signing config for the release build.
// Signing with the debug keys for now, so `flutter run --release` works.
signingConfig signingConfigs.debug
}
}
}
flutter {
source '../..'
}
dependencies {}

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<manifest xmlns:android="http://schemas.android.com/apk/res/android">
<!-- The INTERNET permission is required for development. Specifically,
the Flutter tool needs it to communicate with the running application
to allow setting breakpoints, to provide hot reload, etc.
-->
<uses-permission android:name="android.permission.INTERNET"/>
</manifest>

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<manifest xmlns:android="http://schemas.android.com/apk/res/android">
<application
android:label="山矿通"
android:name="${applicationName}"
android:icon="@mipmap/launcher_icon">
<activity
android:name=".MainActivity"
android:exported="true"
android:launchMode="singleTop"
android:theme="@style/LaunchTheme"
android:configChanges="orientation|keyboardHidden|keyboard|screenSize|smallestScreenSize|locale|layoutDirection|fontScale|screenLayout|density|uiMode"
android:hardwareAccelerated="true"
android:windowSoftInputMode="adjustResize">
<!-- Specifies an Android theme to apply to this Activity as soon as
the Android process has started. This theme is visible to the user
while the Flutter UI initializes. After that, this theme continues
to determine the Window background behind the Flutter UI. -->
<meta-data
android:name="io.flutter.embedding.android.NormalTheme"
android:resource="@style/NormalTheme"
/>
<intent-filter>
<action android:name="android.intent.action.MAIN"/>
<category android:name="android.intent.category.LAUNCHER"/>
</intent-filter>
</activity>
<!-- Don't delete the meta-data below.
This is used by the Flutter tool to generate GeneratedPluginRegistrant.java -->
<meta-data
android:name="flutterEmbedding"
android:value="2" />
</application>
</manifest>

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package com.sdmm.manage
import io.flutter.embedding.android.FlutterActivity
class MainActivity: FlutterActivity() {
}

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<?xml version="1.0" encoding="utf-8"?>
<resources>
<!-- Theme applied to the Android Window while the process is starting when the OS's Dark Mode setting is off -->
<style name="LaunchTheme" parent="@android:style/Theme.Black.NoTitleBar">
<item name="android:forceDarkAllowed">false</item>
<item name="android:windowFullscreen">false</item>
<item name="android:windowDrawsSystemBarBackgrounds">false</item>
<item name="android:windowLayoutInDisplayCutoutMode">shortEdges</item>
</style>
<!-- Theme applied to the Android Window as soon as the process has started.
This theme determines the color of the Android Window while your
Flutter UI initializes, as well as behind your Flutter UI while its
running.
This Theme is only used starting with V2 of Flutter's Android embedding. -->
<style name="NormalTheme" parent="@android:style/Theme.Black.NoTitleBar">
<item name="android:windowBackground">?android:colorBackground</item>
</style>
</resources>

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<?xml version="1.0" encoding="utf-8"?>
<resources>
<!-- Theme applied to the Android Window while the process is starting when the OS's Dark Mode setting is on -->
<style name="LaunchTheme" parent="@android:style/Theme.Black.NoTitleBar">
<!-- Show a splash screen on the activity. Automatically removed when
the Flutter engine draws its first frame -->
<item name="android:windowBackground">@drawable/launch_background</item>
<item name="android:forceDarkAllowed">false</item>
<item name="android:windowFullscreen">false</item>
<item name="android:windowDrawsSystemBarBackgrounds">false</item>
<item name="android:windowLayoutInDisplayCutoutMode">shortEdges</item>
</style>
<!-- Theme applied to the Android Window as soon as the process has started.
This theme determines the color of the Android Window while your
Flutter UI initializes, as well as behind your Flutter UI while its
running.
This Theme is only used starting with V2 of Flutter's Android embedding. -->
<style name="NormalTheme" parent="@android:style/Theme.Black.NoTitleBar">
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<?xml version="1.0" encoding="utf-8"?>
<resources>
<!-- Theme applied to the Android Window while the process is starting when the OS's Dark Mode setting is off -->
<style name="LaunchTheme" parent="@android:style/Theme.Light.NoTitleBar">
<item name="android:forceDarkAllowed">false</item>
<item name="android:windowFullscreen">false</item>
<item name="android:windowDrawsSystemBarBackgrounds">false</item>
<item name="android:windowLayoutInDisplayCutoutMode">shortEdges</item>
</style>
<!-- Theme applied to the Android Window as soon as the process has started.
This theme determines the color of the Android Window while your
Flutter UI initializes, as well as behind your Flutter UI while its
running.
This Theme is only used starting with V2 of Flutter's Android embedding. -->
<style name="NormalTheme" parent="@android:style/Theme.Light.NoTitleBar">
<item name="android:windowBackground">?android:colorBackground</item>
</style>
</resources>

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<?xml version="1.0" encoding="utf-8"?>
<resources>
<!-- Theme applied to the Android Window while the process is starting when the OS's Dark Mode setting is off -->
<style name="LaunchTheme" parent="@android:style/Theme.Light.NoTitleBar">
<!-- Show a splash screen on the activity. Automatically removed when
the Flutter engine draws its first frame -->
<item name="android:windowBackground">@drawable/launch_background</item>
<item name="android:forceDarkAllowed">false</item>
<item name="android:windowFullscreen">false</item>
<item name="android:windowDrawsSystemBarBackgrounds">false</item>
<item name="android:windowLayoutInDisplayCutoutMode">shortEdges</item>
</style>
<!-- Theme applied to the Android Window as soon as the process has started.
This theme determines the color of the Android Window while your
Flutter UI initializes, as well as behind your Flutter UI while its
running.
This Theme is only used starting with V2 of Flutter's Android embedding. -->
<style name="NormalTheme" parent="@android:style/Theme.Light.NoTitleBar">
<item name="android:windowBackground">?android:colorBackground</item>
</style>
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<manifest xmlns:android="http://schemas.android.com/apk/res/android">
<!-- The INTERNET permission is required for development. Specifically,
the Flutter tool needs it to communicate with the running application
to allow setting breakpoints, to provide hot reload, etc.
-->
<uses-permission android:name="android.permission.INTERNET"/>
</manifest>

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android/build.gradle Normal file
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buildscript {
ext.kotlin_version = '1.7.10'
repositories {
google()
mavenCentral()
}
dependencies {
classpath "org.jetbrains.kotlin:kotlin-gradle-plugin:$kotlin_version"
}
}
allprojects {
repositories {
google()
mavenCentral()
}
}
rootProject.buildDir = '../build'
subprojects {
project.buildDir = "${rootProject.buildDir}/${project.name}"
}
subprojects {
project.evaluationDependsOn(':app')
}
tasks.register("clean", Delete) {
delete rootProject.buildDir
}

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org.gradle.jvmargs=-Xmx4G
android.useAndroidX=true
android.enableJetifier=true

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distributionBase=GRADLE_USER_HOME
distributionPath=wrapper/dists
zipStoreBase=GRADLE_USER_HOME
zipStorePath=wrapper/dists
distributionUrl=https\://services.gradle.org/distributions/gradle-7.5-all.zip

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android/settings.gradle Normal file
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pluginManagement {
def flutterSdkPath = {
def properties = new Properties()
file("local.properties").withInputStream { properties.load(it) }
def flutterSdkPath = properties.getProperty("flutter.sdk")
assert flutterSdkPath != null, "flutter.sdk not set in local.properties"
return flutterSdkPath
}
settings.ext.flutterSdkPath = flutterSdkPath()
includeBuild("${settings.ext.flutterSdkPath}/packages/flutter_tools/gradle")
repositories {
google()
mavenCentral()
gradlePluginPortal()
}
plugins {
id "dev.flutter.flutter-gradle-plugin" version "1.0.0" apply false
}
}
plugins {
id "dev.flutter.flutter-plugin-loader" version "1.0.0"
id "com.android.application" version "7.3.0" apply false
}
include ":app"

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flutter_native_splash:
background_image: 'assets/images/launch_image.jpg'

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ios/.gitignore vendored Normal file
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**/dgph
*.mode1v3
*.mode2v3
*.moved-aside
*.pbxuser
*.perspectivev3
**/*sync/
.sconsign.dblite
.tags*
**/.vagrant/
**/DerivedData/
Icon?
**/Pods/
**/.symlinks/
profile
xcuserdata
**/.generated/
Flutter/App.framework
Flutter/Flutter.framework
Flutter/Flutter.podspec
Flutter/Generated.xcconfig
Flutter/ephemeral/
Flutter/app.flx
Flutter/app.zip
Flutter/flutter_assets/
Flutter/flutter_export_environment.sh
ServiceDefinitions.json
Runner/GeneratedPluginRegistrant.*
# Exceptions to above rules.
!default.mode1v3
!default.mode2v3
!default.pbxuser
!default.perspectivev3

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<plist version="1.0">
<dict>
<key>CFBundleDevelopmentRegion</key>
<string>en</string>
<key>CFBundleExecutable</key>
<string>App</string>
<key>CFBundleIdentifier</key>
<string>io.flutter.flutter.app</string>
<key>CFBundleInfoDictionaryVersion</key>
<string>6.0</string>
<key>CFBundleName</key>
<string>App</string>
<key>CFBundlePackageType</key>
<string>FMWK</string>
<key>CFBundleShortVersionString</key>
<string>1.0</string>
<key>CFBundleSignature</key>
<string>????</string>
<key>CFBundleVersion</key>
<string>1.0</string>
<key>MinimumOSVersion</key>
<string>12.0</string>
</dict>
</plist>

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#include "Generated.xcconfig"

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#include "Generated.xcconfig"

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buildForAnalyzing = "YES">
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "97C146ED1CF9000F007C117D"
BuildableName = "Runner.app"
BlueprintName = "Runner"
ReferencedContainer = "container:Runner.xcodeproj">
</BuildableReference>
</BuildActionEntry>
</BuildActionEntries>
</BuildAction>
<TestAction
buildConfiguration = "Debug"
selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
shouldUseLaunchSchemeArgsEnv = "YES">
<MacroExpansion>
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "97C146ED1CF9000F007C117D"
BuildableName = "Runner.app"
BlueprintName = "Runner"
ReferencedContainer = "container:Runner.xcodeproj">
</BuildableReference>
</MacroExpansion>
<Testables>
<TestableReference
skipped = "NO"
parallelizable = "YES">
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "331C8080294A63A400263BE5"
BuildableName = "RunnerTests.xctest"
BlueprintName = "RunnerTests"
ReferencedContainer = "container:Runner.xcodeproj">
</BuildableReference>
</TestableReference>
</Testables>
</TestAction>
<LaunchAction
buildConfiguration = "Debug"
selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
launchStyle = "0"
useCustomWorkingDirectory = "NO"
ignoresPersistentStateOnLaunch = "NO"
debugDocumentVersioning = "YES"
debugServiceExtension = "internal"
allowLocationSimulation = "YES">
<BuildableProductRunnable
runnableDebuggingMode = "0">
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "97C146ED1CF9000F007C117D"
BuildableName = "Runner.app"
BlueprintName = "Runner"
ReferencedContainer = "container:Runner.xcodeproj">
</BuildableReference>
</BuildableProductRunnable>
</LaunchAction>
<ProfileAction
buildConfiguration = "Profile"
shouldUseLaunchSchemeArgsEnv = "YES"
savedToolIdentifier = ""
useCustomWorkingDirectory = "NO"
debugDocumentVersioning = "YES">
<BuildableProductRunnable
runnableDebuggingMode = "0">
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "97C146ED1CF9000F007C117D"
BuildableName = "Runner.app"
BlueprintName = "Runner"
ReferencedContainer = "container:Runner.xcodeproj">
</BuildableReference>
</BuildableProductRunnable>
</ProfileAction>
<AnalyzeAction
buildConfiguration = "Debug">
</AnalyzeAction>
<ArchiveAction
buildConfiguration = "Release"
revealArchiveInOrganizer = "YES">
</ArchiveAction>
</Scheme>

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<?xml version="1.0" encoding="UTF-8"?>
<Workspace
version = "1.0">
<FileRef
location = "group:Runner.xcodeproj">
</FileRef>
</Workspace>

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@ -0,0 +1,8 @@
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>IDEDidComputeMac32BitWarning</key>
<true/>
</dict>
</plist>

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@ -0,0 +1,8 @@
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>PreviewsEnabled</key>
<false/>
</dict>
</plist>

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import UIKit
import Flutter
@UIApplicationMain
@objc class AppDelegate: FlutterAppDelegate {
override func application(
_ application: UIApplication,
didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]?
) -> Bool {
GeneratedPluginRegistrant.register(with: self)
return super.application(application, didFinishLaunchingWithOptions: launchOptions)
}
}

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{
"images" : [
{
"size" : "20x20",
"idiom" : "iphone",
"filename" : "Icon-App-20x20@2x.png",
"scale" : "2x"
},
{
"size" : "20x20",
"idiom" : "iphone",
"filename" : "Icon-App-20x20@3x.png",
"scale" : "3x"
},
{
"size" : "29x29",
"idiom" : "iphone",
"filename" : "Icon-App-29x29@1x.png",
"scale" : "1x"
},
{
"size" : "29x29",
"idiom" : "iphone",
"filename" : "Icon-App-29x29@2x.png",
"scale" : "2x"
},
{
"size" : "29x29",
"idiom" : "iphone",
"filename" : "Icon-App-29x29@3x.png",
"scale" : "3x"
},
{
"size" : "40x40",
"idiom" : "iphone",
"filename" : "Icon-App-40x40@2x.png",
"scale" : "2x"
},
{
"size" : "40x40",
"idiom" : "iphone",
"filename" : "Icon-App-40x40@3x.png",
"scale" : "3x"
},
{
"size" : "60x60",
"idiom" : "iphone",
"filename" : "Icon-App-60x60@2x.png",
"scale" : "2x"
},
{
"size" : "60x60",
"idiom" : "iphone",
"filename" : "Icon-App-60x60@3x.png",
"scale" : "3x"
},
{
"size" : "20x20",
"idiom" : "ipad",
"filename" : "Icon-App-20x20@1x.png",
"scale" : "1x"
},
{
"size" : "20x20",
"idiom" : "ipad",
"filename" : "Icon-App-20x20@2x.png",
"scale" : "2x"
},
{
"size" : "29x29",
"idiom" : "ipad",
"filename" : "Icon-App-29x29@1x.png",
"scale" : "1x"
},
{
"size" : "29x29",
"idiom" : "ipad",
"filename" : "Icon-App-29x29@2x.png",
"scale" : "2x"
},
{
"size" : "40x40",
"idiom" : "ipad",
"filename" : "Icon-App-40x40@1x.png",
"scale" : "1x"
},
{
"size" : "40x40",
"idiom" : "ipad",
"filename" : "Icon-App-40x40@2x.png",
"scale" : "2x"
},
{
"size" : "76x76",
"idiom" : "ipad",
"filename" : "Icon-App-76x76@1x.png",
"scale" : "1x"
},
{
"size" : "76x76",
"idiom" : "ipad",
"filename" : "Icon-App-76x76@2x.png",
"scale" : "2x"
},
{
"size" : "83.5x83.5",
"idiom" : "ipad",
"filename" : "Icon-App-83.5x83.5@2x.png",
"scale" : "2x"
},
{
"size" : "1024x1024",
"idiom" : "ios-marketing",
"filename" : "Icon-App-1024x1024@1x.png",
"scale" : "1x"
}
],
"info" : {
"version" : 1,
"author" : "xcode"
}
}

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{
"images" : [
{
"filename" : "background.png",
"idiom" : "universal",
"scale" : "1x"
},
{
"idiom" : "universal",
"scale" : "2x"
},
{
"idiom" : "universal",
"scale" : "3x"
}
],
"info" : {
"author" : "xcode",
"version" : 1
}
}

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{
"images" : [
{
"filename" : "LaunchImage.png",
"idiom" : "universal",
"scale" : "1x"
},
{
"filename" : "LaunchImage@2x.png",
"idiom" : "universal",
"scale" : "2x"
},
{
"filename" : "LaunchImage@3x.png",
"idiom" : "universal",
"scale" : "3x"
}
],
"info" : {
"author" : "xcode",
"version" : 1
}
}

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# Launch Screen Assets
You can customize the launch screen with your own desired assets by replacing the image files in this directory.
You can also do it by opening your Flutter project's Xcode project with `open ios/Runner.xcworkspace`, selecting `Runner/Assets.xcassets` in the Project Navigator and dropping in the desired images.

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<?xml version="1.0" encoding="UTF-8" standalone="no"?>
<document type="com.apple.InterfaceBuilder3.CocoaTouch.Storyboard.XIB" version="3.0" toolsVersion="12121" systemVersion="16G29" targetRuntime="iOS.CocoaTouch" propertyAccessControl="none" useAutolayout="YES" launchScreen="YES" colorMatched="YES" initialViewController="01J-lp-oVM">
<dependencies>
<deployment identifier="iOS"/>
<plugIn identifier="com.apple.InterfaceBuilder.IBCocoaTouchPlugin" version="12089"/>
</dependencies>
<scenes>
<!--View Controller-->
<scene sceneID="EHf-IW-A2E">
<objects>
<viewController id="01J-lp-oVM" sceneMemberID="viewController">
<layoutGuides>
<viewControllerLayoutGuide type="top" id="Ydg-fD-yQy"/>
<viewControllerLayoutGuide type="bottom" id="xbc-2k-c8Z"/>
</layoutGuides>
<view key="view" contentMode="scaleToFill" id="Ze5-6b-2t3">
<autoresizingMask key="autoresizingMask" widthSizable="YES" heightSizable="YES"/>
<subviews>
<imageView clipsSubviews="YES" userInteractionEnabled="NO" contentMode="scaleToFill" image="LaunchBackground" translatesAutoresizingMaskIntoConstraints="NO" id="tWc-Dq-wcI"/>
<imageView opaque="NO" clipsSubviews="YES" multipleTouchEnabled="YES" contentMode="center" image="LaunchImage" translatesAutoresizingMaskIntoConstraints="NO" id="YRO-k0-Ey4"></imageView>
</subviews>
<color key="backgroundColor" red="1" green="1" blue="1" alpha="1" colorSpace="custom" customColorSpace="sRGB"/>
<constraints>
<constraint firstItem="YRO-k0-Ey4" firstAttribute="leading" secondItem="Ze5-6b-2t3" secondAttribute="leading" id="3T2-ad-Qdv"/>
<constraint firstItem="tWc-Dq-wcI" firstAttribute="bottom" secondItem="Ze5-6b-2t3" secondAttribute="bottom" id="RPx-PI-7Xg"/>
<constraint firstItem="tWc-Dq-wcI" firstAttribute="top" secondItem="Ze5-6b-2t3" secondAttribute="top" id="SdS-ul-q2q"/>
<constraint firstAttribute="trailing" secondItem="tWc-Dq-wcI" secondAttribute="trailing" id="Swv-Gf-Rwn"/>
<constraint firstAttribute="trailing" secondItem="YRO-k0-Ey4" secondAttribute="trailing" id="TQA-XW-tRk"/>
<constraint firstItem="YRO-k0-Ey4" firstAttribute="bottom" secondItem="Ze5-6b-2t3" secondAttribute="bottom" id="duK-uY-Gun"/>
<constraint firstItem="tWc-Dq-wcI" firstAttribute="leading" secondItem="Ze5-6b-2t3" secondAttribute="leading" id="kV7-tw-vXt"/>
<constraint firstItem="YRO-k0-Ey4" firstAttribute="top" secondItem="Ze5-6b-2t3" secondAttribute="top" id="xPn-NY-SIU"/>
</constraints>
</view>
</viewController>
<placeholder placeholderIdentifier="IBFirstResponder" id="iYj-Kq-Ea1" userLabel="First Responder" sceneMemberID="firstResponder"/>
</objects>
<point key="canvasLocation" x="53" y="375"/>
</scene>
</scenes>
<resources>
<image name="LaunchImage" width="168" height="185"/>
<image name="LaunchBackground" width="1" height="1"/>
</resources>
</document>

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<?xml version="1.0" encoding="UTF-8" standalone="no"?>
<document type="com.apple.InterfaceBuilder3.CocoaTouch.Storyboard.XIB" version="3.0" toolsVersion="10117" systemVersion="15F34" targetRuntime="iOS.CocoaTouch" propertyAccessControl="none" useAutolayout="YES" useTraitCollections="YES" initialViewController="BYZ-38-t0r">
<dependencies>
<deployment identifier="iOS"/>
<plugIn identifier="com.apple.InterfaceBuilder.IBCocoaTouchPlugin" version="10085"/>
</dependencies>
<scenes>
<!--Flutter View Controller-->
<scene sceneID="tne-QT-ifu">
<objects>
<viewController id="BYZ-38-t0r" customClass="FlutterViewController" sceneMemberID="viewController">
<layoutGuides>
<viewControllerLayoutGuide type="top" id="y3c-jy-aDJ"/>
<viewControllerLayoutGuide type="bottom" id="wfy-db-euE"/>
</layoutGuides>
<view key="view" contentMode="scaleToFill" id="8bC-Xf-vdC">
<rect key="frame" x="0.0" y="0.0" width="600" height="600"/>
<autoresizingMask key="autoresizingMask" widthSizable="YES" heightSizable="YES"/>
<color key="backgroundColor" white="1" alpha="1" colorSpace="custom" customColorSpace="calibratedWhite"/>
</view>
</viewController>
<placeholder placeholderIdentifier="IBFirstResponder" id="dkx-z0-nzr" sceneMemberID="firstResponder"/>
</objects>
</scene>
</scenes>
</document>

51
ios/Runner/Info.plist Normal file
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<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>CFBundleDevelopmentRegion</key>
<string>$(DEVELOPMENT_LANGUAGE)</string>
<key>CFBundleDisplayName</key>
<string>Sk Base App</string>
<key>CFBundleExecutable</key>
<string>$(EXECUTABLE_NAME)</string>
<key>CFBundleIdentifier</key>
<string>$(PRODUCT_BUNDLE_IDENTIFIER)</string>
<key>CFBundleInfoDictionaryVersion</key>
<string>6.0</string>
<key>CFBundleName</key>
<string>sk_base_mobile</string>
<key>CFBundlePackageType</key>
<string>APPL</string>
<key>CFBundleShortVersionString</key>
<string>$(FLUTTER_BUILD_NAME)</string>
<key>CFBundleSignature</key>
<string>????</string>
<key>CFBundleVersion</key>
<string>$(FLUTTER_BUILD_NUMBER)</string>
<key>LSRequiresIPhoneOS</key>
<true/>
<key>UILaunchStoryboardName</key>
<string>LaunchScreen</string>
<key>UIMainStoryboardFile</key>
<string>Main</string>
<key>UISupportedInterfaceOrientations</key>
<array>
<string>UIInterfaceOrientationPortrait</string>
<string>UIInterfaceOrientationLandscapeLeft</string>
<string>UIInterfaceOrientationLandscapeRight</string>
</array>
<key>UISupportedInterfaceOrientations~ipad</key>
<array>
<string>UIInterfaceOrientationPortrait</string>
<string>UIInterfaceOrientationPortraitUpsideDown</string>
<string>UIInterfaceOrientationLandscapeLeft</string>
<string>UIInterfaceOrientationLandscapeRight</string>
</array>
<key>CADisableMinimumFrameDurationOnPhone</key>
<true/>
<key>UIApplicationSupportsIndirectInputEvents</key>
<true/>
<key>UIStatusBarHidden</key>
<false/>
</dict>
</plist>

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#import "GeneratedPluginRegistrant.h"

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import Flutter
import UIKit
import XCTest
class RunnerTests: XCTestCase {
func testExample() {
// If you add code to the Runner application, consider adding tests here.
// See https://developer.apple.com/documentation/xctest for more information about using XCTest.
}
}

67
lib/apis/api.dart Normal file
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import 'dart:async';
import 'dart:io';
import 'package:dio/dio.dart';
import 'package:sk_base_mobile/constants/global_url.dart';
import 'package:sk_base_mobile/services/dio.service.dart';
import '../constants/constants.dart';
Future<Response> login(String? oauthType, String? token) {
return DioService.dio.post(Urls.login,
data: {'oauthType': oauthType, 'token': token},
options: Options(contentType: "application/x-www-form-urlencoded"));
}
Future<Response> logout() {
return DioService.dio.post(
Urls.logout,
);
}
Future<Response> deleteAccount() {
return DioService.dio.post(
Urls.deleteAccount,
);
}
Future<Response> getAppConfig() {
Map<String, dynamic> query = {'ver': 0};
return DioService.dio.get(Urls.getAppConfig, queryParameters: query);
}
Future<Response> saveUserInfo(Map<String, dynamic> data) {
return DioService.dio.post(Urls.saveUserInfo, data: data);
}
Future<Response> getUserInfo(String userId) {
Map<String, dynamic> data = {
"userId": userId,
};
return DioService.dio.get(Urls.getUserInfo, queryParameters: data);
}
Future<Response> uploadImg(File file) async {
// DateTime dateTime = DateTime.now();
// String fileName = file.path.split('/').last;
// String format = fileName.split('.').last;
// int imageTimeName = dateTime.millisecondsSinceEpoch +
// (dateTime.microsecondsSinceEpoch ~/ 1000000);
// String imageName = '$imageTimeName.$format';
// String host = AppInfoService.to.ossPolicy.host!;
// String dir = AppInfoService.to.ossPolicy.dir!;
// final filePath = await MultipartFile.fromFile(file.path, filename: fileName);
// final formData = FormData.fromMap({
// 'ossaccessKeyId': AppInfoService.to.ossPolicy.accessKeyId,
// 'policy': AppInfoService.to.ossPolicy.policy,
// 'signature': AppInfoService.to.ossPolicy.signature,
// 'callback': AppInfoService.to.ossPolicy.callback,
// 'key': '$dir/$imageName',
// 'file': filePath,
// });
// return DioService.dio.post(host, data: formData);
return {} as Response;
}
Future<Response> updateAvatar(String filename) {
return DioService.dio.post(Urls.updateAvatar, data: {'avatarPath': filename});
}

52
lib/app_theme.dart Normal file
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import 'package:flutter/material.dart';
import 'package:flutter_screenutil/flutter_screenutil.dart';
import 'package:sk_base_mobile/util/screen_adaper_util.dart';
class AppTheme {
AppTheme._();
static const Color primaryColor = Color(0xFFB0F320);
static const Color primaryColorDark = Color(0xFFABEE1C);
static const Color nearlyWhite = Color(0xFFFEFEFE);
static const Color white = Color(0xFFFFFFFF);
static const Color nearlyBlack = Color(0xFF213333);
static const Color grey = Color(0xFF3A5160);
static const Color dark_grey = Color(0xFF313A44);
static const Color snackbarErrorBackgroudColor = Colors.red;
static const Color snackbarSuccessBackgroudColor = Colors.green;
static const Color snackbarWarningBackgroudColor = Colors.orange;
static const Color roleIconBackgroudColor = Color(0xff002f5f);
static const Color fixturePublishStatusColor = Color(0xFF5B8C00);
static const Color fixtureNotPublishStatusColor = Color(0xFFD7616E);
static const Color darkText = Color(0xFF253840);
static const Color darkerText = Color(0xFF17262A);
static const Color lightText = Color(0xFF4A6572);
static const Color dismissibleBackground = Color(0xFF364A54);
static const String fontName = 'NotoSans';
}
final theme = ThemeData(
fontFamily: AppTheme.fontName,
// primarySwatch:MaterialColor() AppTheme.primaryColor,
visualDensity: VisualDensity.adaptivePlatformDensity,
primaryColor: AppTheme.primaryColor,
primaryColorDark: AppTheme.primaryColorDark,
progressIndicatorTheme:
ProgressIndicatorThemeData(color: AppTheme.primaryColor),
dividerColor: Color(0xFFDBDBDA),
cardColor: Colors.white,
scaffoldBackgroundColor: Color(0xFFF8F8F8),
tabBarTheme: TabBarTheme(
indicator: BoxDecoration(
border:
Border(bottom: BorderSide(width: 3, color: AppTheme.primaryColorDark)),
)),
appBarTheme: AppBarTheme(
centerTitle: true,
iconTheme: IconThemeData(color: Colors.black),
backgroundColor: AppTheme.primaryColor,
titleTextStyle: TextStyle(
color: Colors.black,
fontSize: ScreenAdaper.sp(20),
fontWeight: FontWeight.bold),
),
);

9
lib/config.dart Normal file
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@ -0,0 +1,9 @@
/// Global config
class GloablConfig {
static const BASE_URL = "http://172.21.128.1:3000/";
static const DOMAIN_NAME = "山矿通";
static const DEBUG = true;
static const PRIVACY_POLICY = 'http://h5.heeru.xyz/privacyPolicy.html';
static const TERM_OF_USER = 'http://h5.heeru.xyz/termConditions.html';
static const APPLE_STORE_PAGE = 'https://apps.apple.com/cn/app';
}

View File

@ -0,0 +1,10 @@
class CacheKeys {
static String appConfig = 'appConfig';
static String ver = 'ver';
static String token = 'token';
static String userInfo = 'userInfo';
static String deviceUUID = 'deviceUUID';
static String deviceModel = 'deviceModel';
static String packageName = 'packageName';
static String isFirstInstall = 'isFirstInstall';
}

View File

@ -0,0 +1,7 @@
library constants;
export 'data.dart';
export 'enum.dart';
export 'global_url.dart';
export 'cache_key.dart';
export 'router.dart';

93
lib/constants/data.dart Normal file
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class Data {
static const parkDetail = {
"elephant": {
"title": "Huge elephant",
"bannerCount": "4",
"isTranslating": false,
"translatedText": null,
"content":
"The elephant is the largest land animal in the world. Its pillar-like limbs and broad paws hold its huge body steady. The huge head has large bushy ears and a long, flexible trunk. The elephant\"s ears are richly vascularized to dissipate heat efficiently. The trunk and upper lip are integrated into a single trunk coordinated by more than 15,000 muscles."
},
"raccoon": {
"title": "Cute raccoon",
"bannerCount": "5",
"isTranslating": false,
"translatedText": null,
"content":
"Raccoons are mainly found in Europe and North America, and are now found all over the world. Raccoons like to live in woods near rivers, lakes, or ponds. They are carnivores, but tend to be omnivores. Their diet in spring and early summer is mainly insects, worms, etc. In late summer, autumn and winter, it prefers to eat fruits and nuts. It is nocturnal, resting mostly on trees or tree holes during the day, and only comes out at night. Come winter, northern raccoons hibernate."
},
"deer": {
"title": "Running deer",
"bannerCount": "5",
"isTranslating": false,
"translatedText": null,
"content":
"The Cervidae family belongs to the order Artiodactyla. The common characteristics of deer species are: the coat is gray, tan, reddish brown and yellow; there is a black bare area at the end of the snout (except reindeer); the tails of most species are relatively short, and elk tails are the longest; there are obvious black spots under the eyes Concave tear pit; each foot has 4 hooves, and the hoof shape is small; except for a few species, the canine teeth of most species have degenerated or disappeared."
},
"squirrel": {
"title": "Delicate squirrel",
"bannerCount": "5",
"isTranslating": false,
"translatedText": null,
"content":
"Squirrel is a mammal of the genus Squirrel in the family Squiridae of the order Rodentia. The body of the squirrel is slender, with longer hind limbs; there are no skin wings between the front and rear limbs, and the limbs are strong; the eyes are large and bright, the ears are long, and there is a tuft of hair at the tip of the ear, which is especially noticeable in winter; the summer hair is generally dark brown or auburn, and the winter hair is They are mostly gray, smoky gray or gray brown, with white abdominal hair; there are sharp hooks on the fingers and toes, and the tail hairs are numerous and fluffy, often curled toward the back. Female squirrels are slightly heavier than males."
},
"swan": {
"title": "Noble swan",
"bannerCount": "4",
"isTranslating": false,
"translatedText": null,
"content":
"Swans are distributed on all continents except Africa and Antarctica, and mainly inhabit large lakes or swamps with rich aquatic plants. Swans are a winter migratory bird. Every year in March and April, they fly in groups from the south to the north to lay eggs and reproduce. After October, they migrate south again in groups and overwinter in the warmer climate in the south. When flying, swans often form small groups of six to twenty, flying and singing at a very fast speed."
}
};
static List<String> countryCodes = [
"ARE",
"ARG",
"AUS",
"AUT",
"BEL",
"BRA",
"CAN",
"CHE",
"COL",
"DEU",
"DNK",
"EGY",
"ESP",
"FRA",
"GBR",
"HKG", //
"IDN",
"IND",
"ITA",
"JPN",
"MAC", //
"MEX",
"MYS",
"NLD",
"NOR",
"PER",
"PHL",
"POL",
"PRT",
"RUS",
"SAU",
"SGP",
"SWE",
"THA",
"TWN", //
"TUR",
"USA",
"VEN",
"ZAF",
];
static Map<String, int> rankTicketPrice = {
'elephant': 999,
'deer': 299,
'raccoon': 399,
'swan': 899,
'squirrel': 399
};
}

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